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Roll an Strength / Athletics check DC 15, or your weapon flies d12 feet out of your hand in a random direction.

Dd weapons chart. Using a slightly altered version of the Boostpoints weapon creator (mostly because it was intended for 3e), I made this list so we can have a *much* better selection of weapons Except for the dart, ranged weapons are left untouched EDIT I made a couple of adjustments based on feedback EDIT II I put the item weight since I changed it on a couple of items. Size Category AC Modifier Special Attacks Modifier 1 Hide Modifier Height or Length 2 Weight 3 Space 4 Natural Reach 4 Carrying Capacity Multiplier ;. Table Creature Size and Scale;.

1 Weapons 11 Weapons by Property 12 Weapons by Grouping 13 Weapon Descriptions 131 Table Weapons Weapons found on Table Weapons that have special options for the wielder (“you”) are described below Splash weapons are described under Special Substances and Items Back to Main Page System. Size Category AC Modifier Special Attacks Modifier 1 Hide Modifier Height or Length 2 Weight 3 Space 4 Natural Reach 4 Carrying Capacity Multiplier ;. Top 5 RPGs Compiled Charts 04Present Adventure Game Industry Market Research Summary (RPGs) V10 Ryan Dancey Acquiring TSR Q&A With Gary Gygax TSR, WotC, & Paizo A Comparative History D&D Pronunciation Guide Tabletop RPG Podcast Hall of Fame Eric Noah's Unofficial D&D 3rd Edition News D&D in the Mainstream D&D & RPG History About Morrus.

Weapons Weapon Categories Weapons are grouped into several interlocking sets of categories These categories pertain to what training is needed to become proficient in a weapon’s use (simple, martial, or exotic), the weapon’s usefulness either in close combat (melee) or at a distance (ranged, which includes both thrown and projectile weapons), its relative encumbrance (light, onehanded. Searches must be at least 3 characters * Would you like to use search filters?. Follow this guide to discover how to best optimize the skills, weapons, features, and abilities for a D&D 5e Cleric class character build While the options presented here may be the optimal build for a cleric (in my opinion), the beauty of D&D character creation is that the only limit is your imagination so feel free to build your character.

D&D Newsletter Sign up to get the latest info on Dungeons & Dragons products, events, and special offers—and help stay informed!. Basic D&D Inverting the “to hit” charts An odd mechanic in basic D&D that has been streamlined by recent editions is the armor class and “to hit” charts In the older systems, several charts had to be consulted in order to determine what number was required on a d roll for an attacker to hit his opponent Even the character sheet. Weapon Break The force of your blow, or parrying that of your opponent’s, causes your weapon to snap in two (For magical weapons roll an additional d10, on a 1 they break) 34 Goodbye Fair Blade!.

There are firearms in the world I run games in This post contains a brief description of how they work, assuming D&D 35 or Pathfinder rules are being used Range Increment Weapons are accurate up to their range increment, with each increment beyond that imposing a 2 penalty Firearms can shoot up to five times their range increment. Triple (x3) Damage 5559 Lose grip;. I'm currently running my first D&D 5e campaign Everybody at the table is new to the game as well, so nobody can really answer the question While preparing for the game I was reading through the weapons section and came across the list of weapons in the PHB which state the damage for each weapon.

Trick Weapon (Transforming) – weapon can change to a second type as an object interaction (Roll1d8 for or choose secondary weapon type – 1) Great Sword/Axe/Maul, 2) Quarterstaff/Spear/Halberd/Glaive, 3) Long Sword/Rapier, 4) Whip/Net, 5) Short Sword/Scimitar, 6) Warhammer/Battle Axe/Mace, 7) Shield, 8) Crossbow Reroll if second type is the same)*. Useless (No effect if shielded) 6061 Shield becomes tangled with opponent (no effect if no shield) 7374;. Reach Weapons A reach weapon is a melee weapon that allows its wielder to strike at targets that aren’t adjacent to himMost reach weapons double the wielder’s natural reach, meaning that a typical Small or Medium wielder of such a weapon can attack a creature 10 feet away, but not a creature in an adjacent square.

Search filters Hold down the Ctrl (windows) / Command (Mac) button to select or deselect multiple options. Jan 17, 19 Explore Dragonfur's board "D&D Printables" on See more ideas about d&d, d&d dungeons and dragons, dungeons and dragons homebrew. Weapon Categories Weapons are grouped into several interlocking sets of categories These categories pertain to what training is needed to become proficient in a weapon’s use (simple, martial, or exotic), the weapon’s usefulness either in close combat (melee) or at a distance (ranged, which includes both thrown and projectile weapons), its relative encumbrance (light, onehanded, or two.

This weapon adds 5 feet to your reach when you attack with it Special A weapon with the special property has unusual rules governing its use, explained in the weapon's description (see "Special Weapons" later in this section) Thrown If a weapon has the thrown property, you can throw the weapon to make a ranged attack. Roll DEX or less or no action next round 0134;. Dagger 2 gp 1d3 1d4 19–/×2 10 ft 1 lb Piercing or slashing Dagger, punching 2 gp 1d3 1d4 ×3 — 1 lb Piercing Gauntlet, spiked 5 gp 1d3 1d4 ×2 — 1 lb Piercing Mace, light 5 gp 1d4 1d6 ×2 — 4 lb Bludgeoning Sickle 6 gp 1d4 1d6 ×2 — 2 lb Slashing OneHanded Melee Weapons;.

You can take a bonus action only when a special ability, spell, or feature states that you can do something as a bonus action. Weapon Properties Ammunition You can use a weapon that has the Ammunition property to make a ranged Attack only if you have Ammunition to fire from the weapon Each Finesse Heavy Small creatures have disadvantage on Attack Rolls with heavy Weapons A heavy weapon’s size and bulk make it too. I'm currently running my first D&D 5e campaign Everybody at the table is new to the game as well, so nobody can really answer the question While preparing for the game I was reading through the weapons section and came across the list of weapons in the PHB which state the damage for each weapon.

Roll an Strength / Athletics check DC 15, or your weapon flies d12 feet out of your hand in a random direction. Search filters Hold down the Ctrl (windows) / Command (Mac) button to select or deselect multiple options. 24 Shotguns 25 Rifles 26 Assault Rifle 27 Light Machine gun 3 Attachments 31 Bow Attachments 32 Magazines 33 Sights 34 Scopes.

Roll DEX or less or drop weapon 3570;. Weapons Magic weapons have enhancement bonuses ranging from 1 to 5 They apply these bonuses to both attack and damage rolls when used in combat All magic weapons are also masterwork weapons, but their masterwork bonus on attack rolls does not stack with their enhancement bonus on attack rolls Weapons come in two basic categories melee and ranged. Club — 1d4 1d6 ×2 10 ft 3 lb Bludgeoning Mace, heavy 12 gp 1d6 1d8 ×2 — 8 lb Bludgeoning.

Useless (No effect if shielded) 6061 Shield becomes tangled with opponent (no effect if no shield) 7374;. Medium Walk 25 Darkvision 60 Common, Dwarvish Advantage and resistance against Poison damage PHB ;. Well, I have a set of random weapons tables that you can use They assume that the item is a magical weapon, so it may appear skewed toward weapons that are more commonly in stories as being magical weapons You can start anywhere that is appropriate in the tables, too.

Lose grip on weapon;. Table Creature Size and Scale;. Size Category AC Modifier Special Attacks Modifier 1 Hide Modifier Height or Length 2 Weight 3 Space 4 Natural Reach 4 Carrying Capacity Multiplier ;.

CategoryWeapons From DDO wiki Jump to navigation, search The main article for this category is Weapon Subcategories This category has the following 12 subcategories, out of 12 total B Basic weapons‎ (3 C, 45 P) E Exotic weapons‎ (9 C, 372 P) M. Value of Metals in D&D Metal Cost per lb Ferrus?. This is an unofficial D&D site made by Zoltar to collect designer tweets and help players of the best game ever created Search for D&D CARDS – Equipment, Treasure, Condition, Inspiration and many more!.

Dungeons & Dragons and D&D are property of Wizards of the Coast LLC in the USA and other countries © Wizards D&D Compendium is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC. Onehanded Katana (onehanded) 400 gp 1d10 19/x2 6 S Samurai long sword, masterwork (1 attack) x x Sangkauw 10 gp 1d8/1d8 x2 10 S Wooden shaft with metal ends and crescent shaped blade midsection x x Whip 1 gp 1d4 x2 15 2 S xx Twohanded Lajatang 90 gp 1d8/1d8 x2 7 S Pole with crescent blades on each end x x Mai Chong gp 1d10 x3 12 S Spear with two prongs besides metal head (reach, can be readied) x Naga blade 100 gp 1d10 x3 8 S Large single edge blade x Sasumata 8 gp 1d4. OneHanded Melee Weapons Club — 1d4 1d6 x2 10 ft 3 lb Bludgeoning Mace, heavy 12 gp 1d6 1d8 x2 — 8 lb Bludgeoning Morningstar 8 gp 1d6 1d8 x2 — 6 lb Bludgeoning and piercing Shortspear 1 gp 1d4 1d6 x2 ft 3 lb Piercing TwoHanded Melee Weapons.

This article is about items used as weapons For the weapon keyword, see weapon (keyword) A weapon, whether melee like a club or ranged like a crossbow, must be wielded by a character in order to use a power with the weapon keyword If the character lacks a weapon, unarmed attack counts as a melee weapon The weapon die of a weapon determines the damage of most weapon attack powers. Melee Weapons Table Melee weapons are described by a number of statistics, as shown on Table Melee Weapons Simple Melee Weapons Generally inexpensive and light in weight, simple weapons get the job done nevertheless Ranged Weapons Ranged weapons fall into three general groups handguns, longarms, and other ranged weapons such as crossbows. Simple Ranged Weapons Crossbow, light 25 gp 1d8 piercing 5 lb Ammunition (range 80/3), loading, twohanded Dart 5 cp 1d4 piercing 1/4 lb Finesse, thrown (range /60) Shortbow 25 gp 1d6 piercing 2 lb Ammunition (range 80/3), twohanded Sling 1 sp 1d4 bludgeoning — Ammunition (range 30/1) Martial Melee Weapons Battleaxe 10 gp 1d8 slashing 4 lb Versatile (1d10) Flail.

A weapon that can be used to make a ranged attack has a range shown in parentheses after the ammunition or thrown property The range lists two numbers The first is the weapon’s normal range in feet, and the second indicates the weapon’s maximum range When attacking a target beyond normal range, you have disadvantage on the attack roll. Roll DEX or less or no action next round 0134;. Searches must be at least 3 characters * Would you like to use search filters?.

In the Dungeons & Dragons (D&D) fantasy roleplaying game, alignment is a categorization of the ethical and moral perspective of player characters, nonplayer characters, and creatures Most versions of the game feature a system in which players make two choices for characters One is the character's views on "law" versus "chaos", the other on "good" versus "evil". I decided personally that the spear's exclusion for martial weapons actually does make sense, in the time period D&D is roughly emulating (roughly), spears were great for largescale warfare, but in a dueling situation, not so much, shortish (let's say 10ft) pikes on the other hand were actually favored by at least one duelist at the time as. 1 = This weapon inflicts double damage when used from the back of a charging mount 2 = This weapon can dismount a rider on a successful hit 3 = This weapon inflicts double damage when firmly set to receive a charge 4 = This weapon inflicts double damage against charging creatures of L or greater size.

You can take a bonus action only when a special ability, spell, or feature states that you can do something as a bonus action. Say you want a random weapon For example, you rolled for a random magic item and got 1 weapon Now what?. This weapon adds 5 feet to your reach when you attack with it, as well as when determining your reach for opportunity attacks with it Special A weapon with the special property has unusual rules governing its use, explained in the weapon's description (see "Special Weapons" later in this section) Thrown.

Club — 1d4 1d6 ×2 10 ft 3 lb Bludgeoning Mace, heavy 12 gp 1d6 1d8 ×2 — 8 lb Bludgeoning. Trick Weapon (Transforming) – weapon can change to a second type as an object interaction (Roll1d8 for or choose secondary weapon type – 1) Great Sword/Axe/Maul, 2) Quarterstaff/Spear/Halberd/Glaive, 3) Long Sword/Rapier, 4) Whip/Net, 5) Short Sword/Scimitar, 6) Warhammer/Battle Axe/Mace, 7) Shield, 8) Crossbow Reroll if second type is the same)*. Gray Dwarf (Druergar) Strength 1;.

Triple (x3) Damage 5559 Lose grip;. Double (x2) Damage 5054 Lose grip on weapon;. Vicious Weapon 400 Potion of Superior Healing 500 Dust of Sneezing and Choking 500 Ammunition 3(ea) 500 Golden Lion(ea) 500 Helm of Comprehending Languages 600 Oil of Slipperiness 600 Adamantine Armor 600 Mithral Armor 700 Arrow of Slaying(ea) 700 Elemental Gem 800 Necklace of Fireballs(Three beads) 800 Trident of Fish Command 800 Driftglobe 800 Spell Scroll Level 5 800.

This is an unofficial D&D site made by Zoltar to collect designer tweets and help players of the best game ever created Search for D&D CARDS – Equipment, Treasure, Condition, Inspiration and many more!. There are firearms in the world I run games in This post contains a brief description of how they work, assuming D&D 35 or Pathfinder rules are being used Range Increment Weapons are accurate up to their range increment, with each increment beyond that imposing a 2 penalty Firearms can shoot up to five times their range increment. Lose grip on weapon;.

Weapon Qualities Here is the format for weapon entries (given as column headings on Table Weapons, below) Cost This value is the weapon’s cost in gold pieces (gp) or silver pieces (sp) The cost includes miscellaneous gear that goes with the weapon This cost is the same for a Small or Medium version of the weapon. Simple Melee Weapons Cost Damage Weight Properties Club 1 sp 1d4 bludgeoning 2 lb Light Dagger 2 gp 1d4 piercing 1 lb Finesse, light, thrown (range /60) Greatclub 2 sp 1d8 bludgeoning 10 lb Twohanded Handaxe 5 gp 1d6 slashing 2 lb Light, thrown (range /60) Javelin 5 sp 1d6 piercing 2 lb Thrown (range 30/1) Light Hammer 2 sp 1d4 bludgeoning. Roll DEX or less or drop weapon 3570;.

Darkvision 1 and Sunlight Sensitivity Undercommon Enlarge, invisibility once per long rest SCAG 104 Hill Dwarf Wisdom 1;. AC Description Adamantine 5,000 gp ferrous 23 An alloy of adamant (a strong but brittle metal), silver and electrum Adamantine is black, but has a clear green sheen in candlelight a sheen that sharpens to purplewhite under the light given off by most magical. Dungeons & Dragons and D&D are property of Wizards of the Coast LLC in the USA and other countries © Wizards D&D Compendium is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC.

Weapon (any sword that deals slashing damage), very rare (requires attunement) When you attack an object with this magic sword and hit, maximize your weapon damage dice against the target When you attack a creature with this weapon and roll a on the attack roll, that target takes an extra 4d6 slashing damage Then roll another d. Weapon Break The force of your blow, or parrying that of your opponent’s, causes your weapon to snap in two (For magical weapons roll an additional d10, on a 1 they break) 34 Goodbye Fair Blade!. Weapon sizes are addressed in the Creating a Monster section of the DMG On p 278 it says Big monsters typically wield oversized weapons that deal extra dice of damage on a hit Double the weapon dice if the creature is Large, triple the weapon dice if the creature is Huge, quadruple the weapon dice if it's Gargantuan.

D&D 5th Edition Compendium Type to search for a spell, item, class — anything!. Wizards may send me promotional emails and offers about Wizards' events, games, and services. Weapon Damage Statistics You know you love power gaming You'll be happy to know that the two handed sword, erm greatsword, is the most damaging basic weapon in the game Against the easiest possible target (for which you need to roll anything but 1), you'll do an average of 7315 damage per hit The next most lethal is the great axe at 6792.

This weapon adds 5 feet to your reach when you attack with it, as well as when determining your reach for opportunity attacks with it Special A weapon with the special property has unusual rules governing its use, explained in the weapon's description (see "Special Weapons" later in this section) Thrown. Table Creature Size and Scale;. They bear the table notation (P = A) where A stands for all.

I decided personally that the spear's exclusion for martial weapons actually does make sense, in the time period D&D is roughly emulating (roughly), spears were great for largescale warfare, but in a dueling situation, not so much, shortish (let's say 10ft) pikes on the other hand were actually favored by at least one duelist at the time as. On the Weapon Mastery Table, each weapon's listing shows a primary opponent (the category of defensive against which the weapon is most effective) and a secondary listing (the other category, where the weapon is less effective) A few weapons are equally good against both target types;. Dagger 2 gp 1d3 1d4 19–/×2 10 ft 1 lb Piercing or slashing Dagger, punching 2 gp 1d3 1d4 ×3 — 1 lb Piercing Gauntlet, spiked 5 gp 1d3 1d4 ×2 — 1 lb Piercing Mace, light 5 gp 1d4 1d6 ×2 — 4 lb Bludgeoning Sickle 6 gp 1d4 1d6 ×2 — 2 lb Slashing OneHanded Melee Weapons;.

Dungeons & Dragons and D&D are property of Wizards of the Coast LLC in the USA and other countries © Wizards D&D Compendium is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC. DnD Melee Weapons Weapon Properties The following list explains all the weapon properties there are Light Weapons Light weapons open themselves up to options that heavier weapons don’t Players can access twoweapon fighting, but only if both weapons are light.

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